Atmospheric CGI of a vast, abstract architectural space, using a grainy, distorted aesthetic to create a moody and cinematic digital environment.

Echelons of Vacuousness, Inhabitant Lost

Video Commission for a Performative Event

“A house that has been experienced is not an inert box. Inhabited space transcends geometrical space.” ― Gaston Bachelard, The Poetics of Space

Experimental 3D art depicting a dense cluster of deconstructed geometric forms, showcasing a complex and chaotic "glitch" visual style.Abstract close-up of a massive, brutalist-inspired form, emphasizing its raw, concrete-like texture with dramatic, high-contrast cinematic lighting.

Commissioned for a hybrid performance event dealing with the themes of personal evil, Echelons of Vacuousness, Inhabitant Lost immerses the viewer in a chaotic first-person passage through derelict concrete architecture. The camera runs, stumbles, and collapses through unknowable architectures, rendering space itself unstable and hostile.

Moody architectural visualization of abstract, blocky structures in a cold, blue light, a minimalist CGI scene focused on form and atmosphere.Detailed procedural art of shattered geometric shapes, a high-end CGI render with a raw, noisy texture and complex visual detail.

This fractured navigation becomes a metaphor for alienation from the self: architecture stripped of purpose, direction dissolving into chaotic repetition, and the body lost within structures that no longer offer shelter. The work situates evil not as an external force, but as an intimate estrangement—an endless wandering through the ruins of one’s own interior.

Imposing low-angle shot of a brutalist digital environment, using cinematic rendering and a grand scale to create a powerful, atmospheric visual.

“. . . motionless, finally, after how many hours, how many days, at a loss where to go. All directions leading to the same place anyway. Its own end.” ― Mark Z. Danielewski, House of Leaves

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